Can I Fight the Final Boss Again in Ff6 Advance

Zack's final stand in Crisis Core -Terminal Fantasy VII-.

Unwinnable battles are battles the thespian is intended to lose, ordinarily against enemies that hit also difficult for the thespian to survive, are invulnerable to impairment, or have infinite HP. Losing the unwinnable battle progresses the story and triggers the next scene.

Unwinnable battles tend to occur early in the games. Enemies from unwinnable battles are sometimes fought again later in a manner the player can win. Occasionally, a battle the player is not meant to win can even so be won, only volition still be treated equally a loss for the post-obit story scenes, and the player may not get whatsoever boxing spoils.

Contents

  • 1 Appearances
    • ane.1 Concluding Fantasy II
    • one.2 Last Fantasy Three
    • 1.3 Final Fantasy IV
      • 1.3.i Final Fantasy IV: The After Years
    • one.4 Final Fantasy Half dozen
    • 1.5 Earlier Crunch -Last Fantasy Vii-
    • i.six Crisis Core -Final Fantasy VII-
    • 1.7 Chant of Cerberus -Final Fantasy Seven-
    • 1.8 Last Fantasy VIII
    • 1.nine Final Fantasy IX
    • ane.ten Terminal Fantasy X
    • 1.xi Final Fantasy XIII
    • 1.12 Final Fantasy Fourteen
    • 1.13 Last Fantasy XV
    • ane.xiv The Final Fantasy Legend
    • i.15 Last Fantasy: The 4 Heroes of Low-cal
    • 1.sixteen Terminal Fantasy Type-0
    • 1.17 Final Fantasy Dimensions
    • 1.18 Dissidia 012 Final Fantasy
    • 1.xix Earth of Last Fantasy
    • 1.20 Final Fantasy Dauntless Exvius
  • 2 Backside the scenes

Appearances [ ]

Final Fantasy Two [ ]

Black Knight.

Iv Black Knights are encountered as a boss fight that cannot exist won at the first. If the actor wins through a cheat device, the NES version allows the actor to progress as normal, merely in Origins and subsequent re-releases, the player is sent dorsum to the title screen (considered a Game Over, but with no Game Over sequence). Black Knights later appear as random encounters in Castle Palamecia.

Final Fantasy Three [ ]

Bahamut is encountered on Dragon's Peak towards the first of the game, only he is too strong for the political party to defeat. The player can visit Bahamut'southward Lair afterwards subsequently acquiring the Invincible to defeat and obtain him equally a summon.

It is possible, through cheats or grinding, to defeat Bahamut at Dragon's Peak. This ways the thespian cannot challenge him at Bahamut'due south Lair after, and so can simply acquire his summon by ownership it at the underground shop in Eureka. In the 3D versions, fifty-fifty though using cheats i can merely defeat Bahamut using a one-hit kill crook, as all other attacks just do one harm, and Bahamut will accept killed the histrion long before the player kills Bahamut.

Nepto Dragon in the 3D versions.

The Nepto Dragon is a near unbeatable boss who guards the Bay of Nepto. It is fought if the player enters the Enterprise before defeating the Behemothic Rat in the Nepto Temple, preventing sailing the seas of the Floating Continent until his rage is appeased. After the statue of the Nepto Dragon in the Nepto Temple is restored past retrieving the Nepto Eye from the Giant Rat, Nepto will finish to appear and the party is free to pilot their transport to Castle Argus.

Nepto Dragon's boxing is like to Bahamut's, so the role player's only chance of getting out is running. In the NES version information technology is possible to "defeat" him past using the fully equipped Onion Knight strategy, only defeating it does not get rid of it, and information technology must be faced again if the thespian tries to leave the Bay of Nepto.

The Deject of Darkness is fought twice, but the first time it is invincible and, later on a few turns, it will use Particle Beam and defeat the party. The player must rescue the four Warriors of Darkness in the Earth of Darkness located in each of the 4 corners of the dungeon before facing it again in the center expanse in a battle that can be won. In the showtime battle with information technology, the Deject of Darkness is immune to nearly all attacks. In the 3D remakes, the Dark Knight'due south Darkness attack, Bard'due south Requiem song, and Ninja's weapon throw will deal regular impairment to it. The battle will still likely end earlier enough attacks can be used to kill it, every bit the Cloud of Darkness will deal full damage to the party.

Final Fantasy Iv [ ]

Daughter is an unwinnable scripted battle in Mist. She summons Titan, who uses Earthquake, ending the battle.

An unwinnable boxing confronting Dragoon (3D).

Dragoon is an unwinnable scripted battle that takes identify in Fabul'south crystal bedroom. Even if Cecil depletes all of the Dragoon's HP, the victory will exist overridden by the post-obit cutscene, and the Dragoon does non appear in the bestiary.

In the first phase, the Dark Elf volition assault the political party with relatively weak physical attacks and magic spells for iii–4 turns, before casting Tornado, reducing each character's HP into the unmarried digits and ending the kickoff phase of the boxing. If the actor did not go Whisperweed from Edward in Troia, then instead of using Tornado the Dark Elf will bandage Quake, inflicting 9,999 damage points to the political party and resulting in a Game Over. The actor can skip the starting time phase past equipping metal equipment prior to talking to the Nighttime Elf to end with the player'south political party defeated upon the first of the boxing and advance the story. If the player has Tellah cast Reflect on the party, the attacks volition simply bounciness dorsum onto the Dark Elf. Afterwards a few turns of this, the game moves to the cutscene, bold the party has been defeated.

Final Fantasy Iv: The Afterwards Years [ ]

The Mysterious Daughter (iOS).

The Mysterious Daughter is a recurring boss who frequently fights alongside an Eidolon.

When Palom and Leonora face her, the Mysterious Girl calls Shiva to defeat them. In Border's Tale, the Mysterious Girl again cannot be defeated as she eventually summons Ifrit, and the party will flee from her. In Porom'south Tale Porom will exist assisted by the Elder of Mysidia, only the battle ends with the Mysterious Daughter summoning Ramuh to defeat them. She is defeatable in the subsequent battles against her.

The get-go stage of the fourth Creator fight is scripted and cannot be won. Later a cutscene, the party'due south condition will be fully restored.

Last Fantasy VI [ ]

In South Figaro, Heavy Armor blocks various passages and will probably impale Locke since he is fighting lonely. It is highly brash to avert them and to flee if encountered by blow. All the same, the actor tin rarely steal an Iron Helm from them, the most powerful helmet at the time. Even if Locke is killed, he is revived at the edge of town, and the player is free to return and try again. It is nevertheless possible to win the battle, and if one does the enemy will disappear from the map.

Guardian in Vector.

When encountered the first iii times the boss Guardian is indestructible, and the player must flee or take their party killed. The role player tin outset encounter the Guardian if they endeavour to enter the Imperial Palace on their first visit to Vector. After the events in the Magitek Research Facility, a Guardian prevents the party from entering the city. 3 Guardians accompany Kefka to Thamasa and prevent the role player from leaving the village while controlling General Leo. In Kefka's Tower, the Guardian reappears vulnerable to damage.

The player battles Humbaba four times, but only 2 of these fights tin be won. It is start fought alone past Terra when the thespian visits Mobliz in the Earth of Ruin. Humbaba is invincible and cannot be killed and Terra will be knocked out. Fifty-fifty if the player uses the Vanish-Doom problems to kill Humbaba, it will be treated as a loss. After Terra falls, the player'south party battles Humbaba in a normal battle, but it flees upon beingness defeated.

When the player returns to Mobliz subsequently acquiring the Falcon and locates Terra, Humbaba will arrive for a third boxing. When his HP is depleted he uses Humbaba Jiff to remove two random political party members and the battle ends. At this bespeak, Terra arrives and assists the player in the 4th and final disharmonism with Humbaba and during this battle he is killed.

Before Crisis -Terminal Fantasy 7- [ ]

Essai and Sebastian are fought as bosses in Affiliate 8. They each have space HP, and then are impossible to defeat.

Zack Fair is fought every bit a boss in Chapter 19 twice. Although he won't attack, it is impossible for the player to defeat Zack as most of their attacks will exist easily avoided and those that hit will hardly bargain any damage on the SOLDIER and eventually Zack will simply run abroad.

Crisis Core -Final Fantasy Seven- [ ]

At the end of the game, the actor must fight through an unlimited amount of Shinra infantrymen until Zack'due south Digital Mind Moving ridge reels break and he is defeated.

Dirge of Cerberus -Final Fantasy Vii- [ ]

Weiss Empowered.

Weiss is fought as a dominate twice at the end of Chapter 11. At first, he cannot be killed, as it is extremely difficult to hit him and any hits practice not impact his health. Phoenix Downs do not activate, and equally such, the player must lose. If the histrion managed to deal enough harm to supposedly deplete Weiss's health, his wellness volition never drop below ane. If ane hacks the game to make that happen, Weiss continues to fight, merely any attack volition clip through him. Weiss can be fought again in a regular battle in one case Vincent has been augmented.

Concluding Fantasy VIII [ ]

The party escaping from 10-ATM092.

10-ATM092 is a massive robotic spider that pursues the player political party every bit they leave the Dollet communications tower. The party must assail information technology until information technology collapses and enters self-repair mode so flee. The initial battle is scripted and X-ATM092 cannot be permanently defeated at this betoken, regardless of how many cocky-repair sequences it triggers. From then on, the Ten-ATM092 will chase the political party; information technology is possible, admitting difficult, to avoid the encounters. If it catches up with the party, they are forced to fight it once more. It is possible for the player political party to defeat the robot during these subsequent battles, and doing so earns 100 bonus points in the SeeD exam study upon graduation.

The battle against Edea in Deling City ever ends with her casting Water ice Strike on Squall in an FMV, but if the histrion depletes her HP before this they still get battle spoils.

Final Fantasy Nine [ ]

Beatrix.

Beatrix appears thrice as a boss and does not fall in battle even when her HP is supposedly depleted. The party must try stay live until she uses an unblockable finishing move that knocks anybody downwards to 1 HP. She uses this when her HP hits 0, or after getting ten turns. If the political party is defeated before Beatrix uses her finishing attack, it will be a Game Over. Beatrix has many good items to steal, just it is hard to get all the items before she finishes the battle, and all of the items tin exist bought by the role player in the after shops.

The battles confronting Kuja and Trance Kuja end with him blasting the party with Ultima, only the political party gets battle spoils and thus the battles are considered won.

Final Fantasy 10 [ ]

Tidus escapes from Geosgaeno.

Geosgaeno is a geo-type fiend that appears on the Baaj ruins to threaten Tidus near the beginning of the game. Later three turns, Tidus decides to flee. If the monster is killed (only possible through the use of a cheating device, such equally GameShark, to alter Tidus'due south stats), the cutscene will play equally if the battle had concluded commonly. After, one time the party has gained control of the Fahrenheit, the ruins can be revisited, and the party can attempt to defeat the dominate and enter Baaj'due south Sleeping room of the Fayth.

Final Fantasy Xiii [ ]

When Snow fights a group of soldiers in Lake Bresha, the thespian doesn't get a Game Over for losing, and the following cutscene volition be the same either way. The boxing is not as well challenging to win, still, so the actor is not necessarily intended to lose.

Hope takes on the Ushumgal Subjugator alone in Palumpolum. It is incommunicable to win as Promise alone, as after his health is reduced to 2%—or he manages to remove 1% of the Subjugator's health—Lightning and Fang join and the proper dominate battle begins.

Concluding Fantasy Xiv [ ]

Early in A Realm Reborn, the Adventurer and a contingent of Brass Blades are ambushed past the Amalj'aa during the master scenario quest "Lord of the Inferno". This battle cannot be won and automatically ends after roughly v minutes. Fifty-fifty if the player defeats all the Amalj'aa, which is possible on lower difficulties, the duty will not terminate until the allotted time has passed. The Adventurer and surviving Brass Blades are then taken convict to be presented before Ifrit.

In 6.1 revamp of A Realm Reborn the newly added solo battle with Lahabrea in level 50 main scenario quest "The Ultimate Weapon" is initially unwinnable, as Lahabrea overpowers the Adventurer and ultimately kills them with Dark Meltdown. It's not until Hydaelyn brings the Charlatan back to life and empowers them that the fight becomes winnable.

In Stormblood, the Warrior of Calorie-free faces Zenos yae Galvus in the level 61 main scenario quest "In Cherry Information technology Began". Zenos is level 70 and the player must survive his onslaught.

Zenos is fought over again in the level 64 master scenario quest "The Time between the Seconds" and appears to be evenly matched until he draws the Ame-no-Habakiri and becomes empowered by his new katana.

In Shadowbringers, Ran'jit is fought during the level 72 chief scenario quest "The Oracle of Light". Ran'jit overpowers the Warrior's companions and eventually the Warrior themselves, who is rescued by Thancred Waters.

Ran'jit is fought again in the level 75 main scenario quest "Legend of the Non-and so-hidden Temple" with simply the Warrior and Y'shtola Rhul, aided by the Viis sisters Almet, Uimet, and Cymet. The fight is less of a "must be lost" and more than "cannot be won", every bit the Warrior and Y'shtola eventually take to abandon the fight to proceed further into the temple as the Viis sisters keep Ran'jit occupied.

Final Fantasy XV [ ]

In the main game'due south Chapter xiii, Foras cannot be defeated with just Noctis, as the daemon will just heal itself to full when its HP drops low. He tin be defeated afterwards the party reunites, every bit well as when Gladiolus and Ignis fight him in Affiliate xiii Poesy 2. Subsequently the party faces Ravus Nox Fleuret, endless waves of daemons set on the party and the door to the Crystal begins to close. While the role player tin can cull to fend off the daemons as this happens, a timer will eventually appear, forcing the player to play as Noctis and leave the area before it runs out.

In Episode Duscae the first boxing against Deadeye can be considered unwinnable, equally the behemoth is besides tough for the party to kill. Eventually, it is defeated by summoning Ramuh. If the player level-grinds, they tin can take on Deadeye without summons.

In Assassin'south Festival, most of the fights are not supposed to be winnable, as the party's level is reduced to ane by Wallbreaker Wave, and Noctis is stuck with the Engine Bract, which magitek troopers resist. The battle confronting Loqi Tummelt starts unwinnable, but partway through the Wallbreaker Wave is disabled, allowing the political party to fight at their total force and win.

In Episode Gladiolus the first fight against Gilgamesh is unwinnable, as Gladiolus can barely damage him, and cannot cake his attacks. Gilgamesh is fought again at the end of the episode, this time being beatable.

In Episode Ignis, when the thespian first fights Ardyn, although he doesn't utilize the full extent of his powers, the fight is unwinnable. The moment the ability Ignis gained from the Band of the Lucii wears off, the battle ends, although Ignis can besides lose the battle by dying. In Chapter 3 Verse 2, Ardyn attacks Ignis with Armiger while Ignis himself tin barely damage him and cannot cake his attacks and will speedily be defeated. Only afterwards Ignis puts on the Ring of the Lucii volition he be able to fight Ardyn and win.

The Final Fantasy Legend [ ]

FFL Su-Zaku.png

On the surface of the World of Ruins, the party can randomly see Su-Zaku. Attempts to boxing Su-Zaku are futile since a forcefield protects it from damage. If the player uses the Saw, Su-Zaku tin can be defeated thanks to a issues in the programming of the weapon, simply since he's not meant to exist defeated, he just returns as a random come across on the earth'southward surface.

Final Fantasy: The iv Heroes of Low-cal [ ]

Ogre Bear.png

The Ogre Carry is fought in the Animal Burrow. Information technology is a large version of a normal bear. It is encountered when Aire tries to reach Guera, simply is attacked past the Ogre Bear because she smells like a homo. Aire is scripted to exist defeated. Later, in the second half of the game later on the party is sent back to the past, the player tin re-challenge the Orge Bear and defeat information technology.

Concluding Fantasy Type-0 [ ]

Nox Suzaku appears equally "Unidentifiable Target" during the introductory mission that is not properly defeated, simply will appear as a superboss in New Game Plus playthroughs.

Nimbus.

A level 142 Nimbus is fought during Chapter iii's Operation MA Demolition. It is impossible to win, as his wellness bar tin can only be whittled down to a sliver. Although the boxing will end commonly if all party members are KO'd, it is also possible to avert Nimbus's attacks for three minutes until the fight ends. This strategy is required to obtain an South rank for the mission.

Some bosses are very difficult to win against and intended to exist won in New Game Plus playthroughs, but the battles are still winnable with skill. Shinryu Celestia in Chapter 5 during The Boxing of Judecca can exist won via Class Null'due south efforts alone, merely the intended way for the player to get through it the outset time is to let the cadets dice and then summon Bahamut ZERO. The battle against Gilgamesh at the finish of Chapter 6 mission The Disharmonism on Big Bridge is winnable, but the actor can lose it and still continue, every bit Gilgamesh is strong and durable; the player gets a different cut scene depending on if they win or lose.

If the player chooses to go 50'Cie in Chapter 8, during the Invasion of the Rursus mission, they will fight infinite waves of Rursan Reavers with each moving ridge five levels higher than the last until the thespian is defeated and gets the bad catastrophe.

Last Fantasy Dimensions [ ]

The get-go boxing against Asmodai takes place at the top of Yggdrasil, and the starting time ii parts are scripted. The offset office of the boxing cannot be won, as Asmodai will use Corrupt Miasma to render himself invulnerable. When he uses Upheaval, the boxing ends. The second function is also scripted: Gramps fights Asmodai on his ain and the player cannot lose. With his amnesty gone, the party battles Asmodai for existent.

Dissidia 012 Terminal Fantasy [ ]

If, at the beginning, the player answers that they are a "Dissidia expert," they will face the superboss version of Feral Chaos as a level i Lightning in an unwinnable battle. If the player wins by using cheats the game volition start with the 000 stories available outside the final gateway with just a level 1 Lightning. The Moogle acts equally if the player lost.

Earth of Final Fantasy [ ]

At the beginning of Chapter one, "Land of the Lilikin", Lann and Reynn enter a Murkrift in Wellspring Woods and encounter an unbeatable Behemoth; when the histrion's party is defeated, they are sent back to Nine Woods Hills, and the story continues. In the Maxima version, even if the player plays on a New Game+ file and is potent enough to defeat the Behemoth, they earn no EXP and the game gain as if the player had lost. Regardless of the upshot, the thespian can re-enter the Murkrift and challenge the Behemoth again as normal.

Several story-related boss fights, specially with NPCs such every bit Faris, Shelke, and Shantotto, cannot be won. Even if the player manages to bring the HP to 0 (which can be accomplished in a New Game+ file), they will not exist defeated and will take 0 damage from subsequent attacks. During the Intervention Quest, "The Sunken Temple's Secret", the player has a boss fight with Shantotto in the The Sunken Temple, just she has 360,000 HP and very high defenses. It is possible to defeat her, however, the reward being a vast amount of EXP, and a change of post-battle dialogue for doing and then.

Final Fantasy Brave Exvius [ ]

The role player needs to unlock the Madam'south Manor in Crystallis before they tin can accept the quests, which is done by talking to a certain non-actor character in Ilteah Boondocks in Crystallis. Once the player meets the Madam, they will be tested in a boss fight where she will idle for iv turns, so unleash a physical assail on the party on the 5th plow. Defeating the Madam is impossible as the battle ends whenever her HP reaches 49% (from a total of 100,000,000). Surviving the battle will let the player to perform the Madam'southward Manor quests.

Behind the scenes [ ]

In Last Fantasy XII the party is attacked past Ba'Gamnan'southward crew in the Lhusu Mines in a battle that the role player is told to flee from (past Lamont), simply the boxing is winnable and shows a dissimilar cutscene where Ba'Gamnan gives up trying to defeat the party. Fifty-fifty if the player wins, Lamont keeps running on ahead at each zone transition as though the party was all the same running from Ba'Gamnan.

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Source: https://finalfantasy.fandom.com/wiki/Unwinnable_battle

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